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	<title>Comments on: Ordeth&#8217;s Stolen Mob</title>
	<atom:link href="http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/</link>
	<description>Because the internet needs another gaming blog.</description>
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		<title>By: Kilanna</title>
		<link>http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/comment-page-1/#comment-585</link>
		<dc:creator>Kilanna</dc:creator>
		<pubDate>Sat, 21 Jul 2007 08:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/#comment-585</guid>
		<description>Oh man that is such poor form - I would have been soooooooo grumpy if that happened to me.

It certainly would have been nothing for them to send the curteous &quot;Hey wanna group&quot; tell - Sometimes I just dont get people.</description>
		<content:encoded><![CDATA[<p>Oh man that is such poor form &#8211; I would have been soooooooo grumpy if that happened to me.</p>
<p>It certainly would have been nothing for them to send the curteous &#8220;Hey wanna group&#8221; tell &#8211; Sometimes I just dont get people.</p>
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		<title>By: stargrace</title>
		<link>http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/comment-page-1/#comment-583</link>
		<dc:creator>stargrace</dc:creator>
		<pubDate>Fri, 20 Jul 2007 14:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/#comment-583</guid>
		<description>They&#039;d have gotten an ear full from me that&#039;s for sure. If I am obviously camping a mob (even though &#039;camps&#039; are not recognized by SoE officials I know) then the people taking them can at least show a little curtsy. Especially  if they are higher level, raiders, guilded. There&#039;s player curtsy and everyone is well aware that there are &#039;camps&#039; in at least a general sense of the word. I remember so many times in EQLive people shouting across zones to check what was camped before they moved some place else a little less crowded. It&#039;s only polite.</description>
		<content:encoded><![CDATA[<p>They&#8217;d have gotten an ear full from me that&#8217;s for sure. If I am obviously camping a mob (even though &#8216;camps&#8217; are not recognized by SoE officials I know) then the people taking them can at least show a little curtsy. Especially  if they are higher level, raiders, guilded. There&#8217;s player curtsy and everyone is well aware that there are &#8216;camps&#8217; in at least a general sense of the word. I remember so many times in EQLive people shouting across zones to check what was camped before they moved some place else a little less crowded. It&#8217;s only polite.</p>
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		<title>By: Jerrek</title>
		<link>http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/comment-page-1/#comment-582</link>
		<dc:creator>Jerrek</dc:creator>
		<pubDate>Fri, 20 Jul 2007 14:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/#comment-582</guid>
		<description>Losing a mob that you&#039;ve been waiting for it certainly no fun, but I find this method more enjoyable and immersing than having everything just given to you in other games like WoW. That is one thing I missed about the original Everquest when I was playing wow. Nothing was static, everything was instanced or triggered and just given to you on a plate. &quot;Oh, there you are, here is this!&quot; 

There was no mystery about it, you couldn&#039;t just stumble upon a mob that you didn&#039;t know was there before because you had only ever encountered it&#039;s place holder. You would never make new friends with someone who was also waiting/looking for the same mob, or run into someone in a dungeon because they were in their own separate little universe.

Jerrek</description>
		<content:encoded><![CDATA[<p>Losing a mob that you&#8217;ve been waiting for it certainly no fun, but I find this method more enjoyable and immersing than having everything just given to you in other games like WoW. That is one thing I missed about the original Everquest when I was playing wow. Nothing was static, everything was instanced or triggered and just given to you on a plate. &#8220;Oh, there you are, here is this!&#8221; </p>
<p>There was no mystery about it, you couldn&#8217;t just stumble upon a mob that you didn&#8217;t know was there before because you had only ever encountered it&#8217;s place holder. You would never make new friends with someone who was also waiting/looking for the same mob, or run into someone in a dungeon because they were in their own separate little universe.</p>
<p>Jerrek</p>
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		<title>By: Chunky</title>
		<link>http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/comment-page-1/#comment-578</link>
		<dc:creator>Chunky</dc:creator>
		<pubDate>Thu, 19 Jul 2007 20:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.timesink.ca/2007/07/19/ordeths-stolen-mob/#comment-578</guid>
		<description>I have a real appretiation for triggered mobs rather than contested. I was doing Hadden&#039;s Earing HQ last night and was very pleased that Hrath T&#039;vol was a triggered mob. ROV is is so camped by farmers it&#039;s tough to get the nameds you need in that zone. Captain Krieger, triggered, sweet, Ding!</description>
		<content:encoded><![CDATA[<p>I have a real appretiation for triggered mobs rather than contested. I was doing Hadden&#8217;s Earing HQ last night and was very pleased that Hrath T&#8217;vol was a triggered mob. ROV is is so camped by farmers it&#8217;s tough to get the nameds you need in that zone. Captain Krieger, triggered, sweet, Ding!</p>
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