Welcome to Nerdville, Population Me

Yeah, that’s right, I’m a nerd. After seeing it on a number of other blogs, my curiousity finally got the better of me and I found out what D&D character I’d be. The results are posted below, but before I get to that, you may have noticed the new look for the site. I think I’ll be sticking with this theme for a while, mostly because I like it, but also because it took way too much time fiddling with CSS to make sure it works right with Firefox, IE7, and stupid IE6. You may also have noticed the first post by Joe, right before this one. Since I’m no longer actively playing EQII, Joe has volunteered to step up and post about his exploits in Norrath.

That said, I know you’re dying to know, so without further ado, here is the D&D character I would be, which happens to fall in line pretty well with the kinds of characters I like to play in RPGs:

I Am A: Lawful Good Human Paladin/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength-14
Dexterity-17
Constitution-17
Intelligence-16
Wisdom-15
Charisma-12

Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test and opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin’s Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin’s special abilities also benefit from a high Charisma score.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

2 Replies to “Welcome to Nerdville, Population Me”

  1. It’s funny because my alignment in Neutral good is only 3 points higher than Neutal Evil. I am totally putting this on my work resume.

    I Am A: Neutral Good Human Bard (4th Level)
    Ability Scores:
    Strength-17
    Dexterity-16
    Constitution-16
    Intelligence-15
    Wisdom-14
    Charisma-15
    Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
    Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    Class:Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells
    Detailed Results:

    Alignment:
    Lawful Good —– XXXXXXXXXXXXXXXXXXX (19)
    Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Good —- XXXXXXXXXXXXXXX (15)
    Lawful Neutral — XXXXXXXXXXXXXX (14)
    True Neutral —- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Neutral – XXXXXXXXXX (10)
    Lawful Evil —– XXXXXXXXXXXXXXXX (16)
    Neutral Evil —- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Evil —- XXXXXXXXXXXX (12)

    Law & Chaos:
    Law —– XXXXXXXX (8)
    Neutral – XXXXXXXXXXXX (12)
    Chaos — XXXX (4)

    Good & Evil:
    Good —- XXXXXXXXXXX (11)
    Neutral – XXXXXX (6)
    Evil —- XXXXXXXX (8)

    Race:
    Human —- XXXXXXXXXXXXX (13)
    Dwarf —- XXXXXXXXXX (10)
    Elf —— XXXXXXXX (8)
    Gnome —- XXXXXX (6)
    Halfling – XXXX (4)
    Half-Elf – XXXXXXXXXX (10)
    Half-Orc – XXXXXXXX (8)

    Class:
    Barbarian – (-8)
    Bard —— XXXXXX (6)
    Cleric —- (-6)
    Druid —– (-2)
    Fighter — XX (2)
    Monk —— (-25)
    Paladin — (-21)
    Ranger —- XX (2)
    Rogue —– XXXX (4)
    Sorcerer — XXXX (4)
    Wizard —- XX (2)

  2. I’m pretty sure this kind of character is illegal as a Druid and Sorcerer are complete opposites. Oh well, test was neat though.

    True Neutral Human Druid/Sorcerer (2nd/1st Level)

    Ability Scores:
    Strength- 11
    Dexterity- 11
    Constitution- 10
    Intelligence- 13
    Wisdom- 15
    Charisma- 11

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Detailed Results:

    Alignment:
    Lawful Good —– XXXXXXXXXXXXX (13)
    Neutral Good —- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Good —- XXXXXXXXXXX (11)
    Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXX (22)
    True Neutral —- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
    Chaotic Neutral – XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Evil —– XXXXXXXX (8)
    Neutral Evil —- XXXXXXXXXXXXX (13)
    Chaotic Evil —- XXXXXX (6)

    Law & Chaos:
    Law —– XXXXXXX (7)
    Neutral – XXXXXXXXXXXX (12)
    Chaos — XXXXX (5)

    Good & Evil:
    Good —- XXXXXX (6)
    Neutral – XXXXXXXXXXXXXXX (15)
    Evil —- X (1)

    Race:
    Human —- XXXXXXXXXXXXXX (14)
    Dwarf —- XXXXXXXXXX (10)
    Elf —— XXXXXX (6)
    Gnome —- XXXXXXXXXX (10)
    Halfling – XXXXXX (6)
    Half-Elf – XXXXXXX (7)
    Half-Orc – XXXXXX (6)

    Class:
    Barbarian – (-6)
    Bard —— (0)
    Cleric —- (-6)
    Druid —– XXXXXX (6)
    Fighter — (0)
    Monk —— (-25)
    Paladin — (-19)
    Ranger —- (0)
    Rogue —– (-2)
    Sorcerer — XXXXXX (6)
    Wizard —- XXXX (4)

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