Yeah, that’s right, I’m a nerd. After seeing it on a number of other blogs, my curiousity finally got the better of me and I found out what D&D character I’d be. The results are posted below, but before I get to that, you may have noticed the new look for the site. I think I’ll be sticking with this theme for a while, mostly because I like it, but also because it took way too much time fiddling with CSS to make sure it works right with Firefox, IE7, and stupid IE6. You may also have noticed the first post by Joe, right before this one. Since I’m no longer actively playing EQII, Joe has volunteered to step up and post about his exploits in Norrath.
That said, I know you’re dying to know, so without further ado, here is the D&D character I would be, which happens to fall in line pretty well with the kinds of characters I like to play in RPGs:
I Am A: Lawful Good Human Paladin/Sorcerer (3rd/2nd Level)
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test and opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin’s Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin’s special abilities also benefit from a high Charisma score.
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)