UI Annoyances

For all the things that World of Warcraft does right, there’s one thing about it that has bugged the heck out of me ever since I started playing.  It’s user interface is terrible.

WoW has often been lauded for its user interface, how simple, functional, and great it is.    Personally, I think it’s a piece of crap for one reason:  I can’t move my action bars around the way I see fit.  Yes, I know I could always download a user-made mod to add that functionality, but that sort of thing should be available right out of the box.

After playing EverQuest II, the pinnacle of MMO interface design in my opinion, World of Warcraft’s interface limitations become much more apparent.  I’ve been able to live with these limitations up until I’ve started using my Shaman’s Feral Spirit talent.  This talent allows me to summon a couple of Spirit Wolves to fight by my side for 45 seconds.  Once cast, a pet bar appears which allows me to control the wolves.  This pet bar appears above my bottom two action bars, which normally would be just fine, but I’m using an add-on called FloTotemBar which I keep docked in the same place the pet bar wants to be.

What I’d really like to do is move the pet bar up half an inch so that it rests above my FloTotemBar, but no, I can’t do that, because it’s stuck in place with some industrial strength digital glue.  I can move FloTotemBar no problem though, so I tried arranging it last night but that pet bar just kept getting in the way, and dad-gammit, I like FloTotemBar just where it is.

I prefer not to use add-ons.  At present, I use FloTotemBar, Cartographer, and Atlas.  Now, I’ve got to get another one just to move that silly pet bar which only appears for 45 seconds at a time anyway.  In EQII I had relatively unlimited control over my action bars, never mind just moving one a short distance, and I didn’t have to install a mod to do so.  WoW gets pretty much every thing else right, why not this?

4 Replies to “UI Annoyances”

  1. Thanks ch00! It looks like Bartender is what I want… although, not to sound like a broken record or anything, the feature list all looks like stuff that comes standard in EQII. Just sayin’ is all.

  2. I have no idea why they haven’t provided this functionality. Making a frame movable simply is a flag they could enable, the functionality is already built into the UI engine. Boggles the mind.

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