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	<title>Comments on: DDO: First Few Hours</title>
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	<link>http://www.timesink.ca/2009/08/21/ddo-first-few-hours/</link>
	<description>Because the internet needs another gaming blog.</description>
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		<title>By: Shadow War</title>
		<link>http://www.timesink.ca/2009/08/21/ddo-first-few-hours/comment-page-1/#comment-10123</link>
		<dc:creator>Shadow War</dc:creator>
		<pubDate>Thu, 24 Sep 2009 13:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.timesink.ca/?p=951#comment-10123</guid>
		<description>I think the floaty feel comes for the lack of sync between leg movement and character movement, particularly in combat. For instance, swing your weapon, strafe to the side, and your characters legs remain stationary for the most part. This causes a disconnect in the reality of the situation that makes it appear like the avatar is skating or hovering around the target.</description>
		<content:encoded><![CDATA[<p>I think the floaty feel comes for the lack of sync between leg movement and character movement, particularly in combat. For instance, swing your weapon, strafe to the side, and your characters legs remain stationary for the most part. This causes a disconnect in the reality of the situation that makes it appear like the avatar is skating or hovering around the target.</p>
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		<title>By: Ustice</title>
		<link>http://www.timesink.ca/2009/08/21/ddo-first-few-hours/comment-page-1/#comment-9913</link>
		<dc:creator>Ustice</dc:creator>
		<pubDate>Sat, 22 Aug 2009 06:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.timesink.ca/?p=951#comment-9913</guid>
		<description>A couple of points of note for you. First, if you don&#039;t like the control scheme, you can change it. It sounds like you want to choose the MMO (read WoW) preset. It&#039;s in the options &gt; key mapping panel. Secondly, the reason why combat felt flat is that paladins don&#039;t get as many feats as say a fighter at that level, and their class abilities are passive at that point. As you go up in level, you will be able to choose more feats, and you will have access to a limited number of divine spells. If you want that instant gratification combat experience, I would suggest a barbarian or fighter. Barbarians get the Rage ability right off the bat, and fighters choose 2 feats at first level (3 if you are human) and another at level 2. Rangers, like paladins get more interesting later on. 

Stick with it. The combat is very fun and the lead developer had talked about how he wants to make active shield use more responsive and fun. (right now you can actively block, but if you are attacking, it isn&#039;t as responsive as you feel it should be). The way to think about DDO is not like the typical MMO. It&#039;s better to think of it as a platformer. The game is very active, and it reqires a lot of tactics, strategy, and teamwork. While solo play is possible, it&#039;s no where near as fun or effective. Guild play really helps since you get to know how that group of players work in a group, and you can be a lot more effective. 

Welcome to the game. I hope that you continue to enjoy it.</description>
		<content:encoded><![CDATA[<p>A couple of points of note for you. First, if you don&#8217;t like the control scheme, you can change it. It sounds like you want to choose the MMO (read WoW) preset. It&#8217;s in the options &gt; key mapping panel. Secondly, the reason why combat felt flat is that paladins don&#8217;t get as many feats as say a fighter at that level, and their class abilities are passive at that point. As you go up in level, you will be able to choose more feats, and you will have access to a limited number of divine spells. If you want that instant gratification combat experience, I would suggest a barbarian or fighter. Barbarians get the Rage ability right off the bat, and fighters choose 2 feats at first level (3 if you are human) and another at level 2. Rangers, like paladins get more interesting later on. </p>
<p>Stick with it. The combat is very fun and the lead developer had talked about how he wants to make active shield use more responsive and fun. (right now you can actively block, but if you are attacking, it isn&#8217;t as responsive as you feel it should be). The way to think about DDO is not like the typical MMO. It&#8217;s better to think of it as a platformer. The game is very active, and it reqires a lot of tactics, strategy, and teamwork. While solo play is possible, it&#8217;s no where near as fun or effective. Guild play really helps since you get to know how that group of players work in a group, and you can be a lot more effective. </p>
<p>Welcome to the game. I hope that you continue to enjoy it.</p>
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