Absence Makes the Heart Grow…
Friday, September 25th, 2009… indifferent.
It’s now been almost three months since I last played World of Warcraft and I have just one week left until my subscription runs out. In that time I haven’t once been compelled to go back and play again, almost as if the longer that I’ve been away, the less I want to play. When I quit EverQuest II however long ago, I struggled almost daily fighting the urge to resubscribe, but I’ve felt no such pull with WoW. Until Cataclysm comes out I can’t see there being anything I want to do in that game, of course, I suppose I should never say never.
There isn’t any MMO out there right now that appeals to me, and that’s mostly due to my lack of free time to play them, but I also don’t really like the direction they seem to be taking. WoW especially seems to be strictly all about gear upgrades as opposed to creating a sense of adventure, and fun. Yes, I know that ultimately the loot is a prime mechanic in any MMOs, but no game hits that point over your head like WoW does, and it’s gotten to the point where I don’t even know which badges can be used to buy what armour and frankly I couldn’t care less.
If Cataclysm can bring back that sense of adventure and exploration as opposed to an endless grind for better gear, I’ll be back.

