Character Profile: Warghoul

Level 80 Human Shadow Knight
Level 73 Alchemist
Status: Main, Active Raiding

WarghoulWarghoul has been my main since I started playing Everquest 2 just a few weeks after release. I am by no means a hardcore player but I have pretty much seen it all in this game. I was there when a death meant you had to collect your corpse and I was there when killing Darathar was actually a feat not many could do. About a year ago I joined a casual raiding guild which has allowed me to see end game content that not every casual player would see. We are currently raiding tier 8 content and progressing slowly but surely towards Veeshan’s Peak, currently in The Temple of Kor-Sha. In between I am having fun playing an alt that I will introduce at a later time and progressing towards getting my heroic epic weapon. It seems helping guildies get their epics has put me behind the curve of the rest of the guild but I am always happy to tank.

Being a Shadow Knight in Everquest 2 at the moment is bitter sweet. Raiding guilds do not go out of their way to recruit SKs or any other plate fighters other than Guardians, which has left the game a little short of level 80 tanks. I have been given the role within our raiding force of being DPS with the occasional task of stepping in to tank upon demand. This has forced me to carry 2 specs and lug 2 complete sets of armor and weapons around Norrath with me at all times. Some say that the SK is the jack of all trades and it is proven true to me.

I can say though that I love playing this class. I hope to bring some tales to this blog that will continue Davy’s EQ2 coverage as well as my opinions and maybe even a little guild drama.

Character Profile: Elrahir

Level 44 High Elf Mystic
Level 38 Tailor
Status: Alt, Active

ElrahirElrahir was the third character I created, the first being Davyydeous, the second being a Paladin who I leveled to 37 and haven’t played in quite some time (and probably won’t play again), yet I just can’t bring myself to delete. After so much time playing plate-wearing fighters, Elrahir was born out of a desire to experience something different.

This was the first character that I really put some thought into. At the time, all I knew was that I wanted to try something other than a fighter, and was leaning towards a healer. I read up on all the healing classes in the game, both in the forums and in the games manual to see which class appealed to me the most. I immediately ruled out both the Fury and Defiler classes, as my friends (and frequent group mates) already had one of each. Of the remaining classes, I kept coming back to the Mystic.

What really appealed to me about the class was its use of wards to prevent damage from occurring in the first place, as opposed to simply healing the damage that had already been dealt, which the Mystic can also do. That, plus it can wear chain armour, so it can take a hit or too, which was important because I anticipated doing a fair amount of soloing with this character. Given that priest classes generally don’t solo as well as others, the early levels for me were a bit tough. I think I was so used to my plate fighters being able to take a fair amount of punishment, that it took a while for me to get accustomed to my more fragile healer. As I grew more comfortable with Elrahir, and got to know the class a little better, I developed a nice rhythm and was soon soloing fairly well. I found myself playing, and enjoying, Elrahir more each day, and even found the frequent tells asking if I could come heal for a group a refreshing change of pace from my fighters. For once it felt nice to play a class that groups needed.

I eventually leveled Elrahir up enough to start grouping with another of my wife’s alts, a Monk. We began duoing a lot, and have found this to be a very successful tandem. We recently entered the Sinking Sands to begin the Desert of Flames content, and the push to level 47 to begin the carpet quest has kept us focused on these particular characters. I now will only adventure with Elrahir if I’ve got my wife’s monk by his side.

As for his tradeskill, I’ve found Elrahir’s tailoring services to be in high demand, both from my Coercer alt, as well as my wife’s alts, the Monk and Warden. I’ve been leveling the tailoring skill quite steadily, outfitting our characters as I go. It’s been nice doing the tailoring with a purpose in mind, rather than just grinding through the levels. In general I find tailoring to be much less painful than Davyydeous’ Armourer tradeskill, as there seems to be more items to craft, be it leather armour, cloth armour, hex dolls, or bags.

As mentioned previously, my interest in Elrahir has been renewed as of late, which has lead to this character profile post. Also, with my wife and I pushing to get that carpet quest started, I can definitely see Elrahir getting a fair amount of playtime over the next little while. I anticipate his services will be in even more demand as the levels ding past, which will only serve to further increase his playtime. While not quite as fun as my Coercer, I’m still very happy with this character. There’s something very thrilling about being the one depended upon to keep the group alive and kicking. Just don’t blame me if we wipe… that’s the tanks fault. 🙂

Character Profile: Ordeth

Level 26 Erudite Coercer
Level 9 Artisan
Status: Alt, Active

OrdethOrdeth is the second of my two active alts and is quickly becoming a favourite of mine, which is why he’s being profiled ahead of my other active alt. Created October 21, 2006, I was looking for another character that I could play for the times where I needed a break from Davyydeous. My other alt was tied closely to one of my wife’s characters and I didn’t want to play that character without her, so I was looking for something completely new.

I knew I didn’t want another fighter, I already two plate fighters (Davyydeous, plus a Paladin alt), plus my wife has a monk that she enjoys playing. I already have a healer (the character I play with my wife – profile coming soon), and a Necromancer I rolled on a PvP server. I also knew I wanted a character that could solo reasonably well, as I didn’t have any plans to join a guild (this was going to be my “escape” character), and I’m not one to join too many pick-up groups. I was initially leaning towards creating another Necromancer, but eventually decided against it because I already had the PvP one, plus it seems like there’s a lot of Necro’s on our server as it is.

I began to look a little closer at the Coercer. The idea that it could be a pet class if you wanted it to be one, but wasn’t restricted to it was very appealing to me. Also appealing was the whole idea of mezzing your opponents and the great crowd control abilities of the class. What really sealed the deal for me was reading through the official Everquest 2 forums and seeing many comments regarding the Coercer’s soloing potential. With the right level of spells and skill, there wasn’t too much a Coercer shouldn’t be able to do solo. It was then that I decided to create Ordeth the Coercer.

I chose the Erudite race simply because of its high starting intelligence stat, plus I wanted something a little different looking, but not too much so. I soon found myself headed to the Outpost of the Overlord, my first experience with the starting zone since its revamp from the Isle of Refuge. I definitely enjoyed the new starting zone, I thought it was very well done. There was definitely a bit of a learning curve to the character. I suppose I was too used to playing Davyydeous because it took a little while for me to cope with the cloth-wearing squishy’s fragility.

It didn’t take long to finish up on the Outpost, and Ordeth soon found himself in Freeport, running through many of the same beginner quests I had ran a few times before with other characters. I definitely felt a certain amount of nostalgia going through those zones again, and I made sure to actually read all the quest text I received. As I became more familiar with the Coercer, I became more comfortable soloing, and began enjoying the class even more. When done just right, I found I was able to solo triple-up heroics that were a level or two above me; something that would be unthinkable with Davyydeous. I take great satisfaction in keeping a mob rooted while I hit him from afar and take control of his henchmen and turn them on each other. The bad thing is, if a mez, root, or charm breaks at the wrong time, I’m dead, period.

I took a bit of a break from Ordeth to focus more time on Davyydeous, but am now getting back to him. The levelling seems to go well, I think due mostly to my familiarity with the game now. I’m not doing too many quests with Ordeth, focusing instead on killing mobs and nameds. Currently at level 26, I’ve caught up to one of my wifes alts, a 28 Warden, and we’ve started questing together. So far this seems to be a fairly effective duo, aside from the fact we have no tank.

I’m enjoying playing Ordeth more by the day, and I fully intend on getting him to max level. There’s no telling how long that will take, but I’m focused more on having fun with him, rather than driving towards a specific level. There will undoubtedly be many tales of Ordeths adventures here in the coming weeks.

Character Profile: Davyydeous

Level 70 Barbarian Berserker
Level 61 Armorer
Status: Main, Active

DavyydeousDavyydeous is my main character in Everquest 2, created on April 10, 2005. I never really had much interest in EQ2, or any MMO at the time for that matter. Despite a friend begging me almost daily to start playing the game, I couldn’t justify the monthly fee to myself. A few months after release, the aforementioned friend sent me a link to the Trial of the Isle seven day demo.

With the demo loaded, I started the game up and soon found myself at the character creation screen. Keep in mind that I hadn’t been following the game; I didn’t know much about it at all, let alone what each of the character classes did. I quickly read the class descriptions and eventually decided on the berserker simply because it sounded cool. All I knew was that I wanted to swing a sword and kill stuff; I didn’t know what “tanking” meant, or “aggro”, “taunting”, etc. When it came to the characters’ name I drew a blank. I’m usually kind of particular when it comes to naming my avatars and won’t name them until I’ve got a name that I really like, and fits the character. With this demo however, I didn’t put much thought into it. I honestly thought I’d play the demo for its seven days and never come back, so I just made my own name (David) sound fantasy-ish and added some stupid spelling to boot. Thus, Davyydeous (Dah-vid-E-us) was born, and I’m still embarrassed with that name to this day.

I really enjoyed my time with the trial, but was disappointed to be restricted to the small island zone, and from what I remember you were restricted to level seven. Nevertheless, I was hooked. The next little while was spent convincing my wife to let me play, in addition to convincing her to play as well. I eventually got the green light to play, bought the game, and brought Davyydeous back to life. In hindsight, I probably should have re-rolled a new character, but I was too eager to get playing.

I remember it taking forever to level Davy up; part of that was the slower xp gain at the time, but the main reasons were because I solo’d most of the time and also didn’t really know the game very well. Davy spent what seemed like several months in the Commonlands, and to be honest, I wasn’t having a whole lot of fun. Davy eventually joined a guild, but it was a small, very casual guild, who’s members all seemed to be off doing their own thing. We never raided, or really did much group activity at all, so Davy was left to solo most of the time, and grind his way up in levels. A select few characters from the guild, Davy included, eventually found themselves adventuring more and more with another guild. This enabled Davy to complete the prismatic weapon series of quests. This quest line sucked me right in, I was loving it. For the first time I felt like I was doing something epic, something that mattered. It was tough (Sol’s Eye), but worth it (seeing Darathar for the first time). This quest gave me a taste of what the game was really about. Davy joined this other guild and started to really play the game. Perhaps this will be a topic for a future post, but your guild can really make a huge difference towards your enjoyment of the game.

Davy soon found himself equipped in better gear, grouping far more often, and learning how to tank. He reached level 70 on September 29, 2006. Unfortunately, his guild began to die, losing players to other games. As of this writing, Davy finds himself in a larger guild that raids three or four times a week, hitting up all the “end game” raids. Davy has only tagged along on a few of the raids as he’s not quite up to full raiding calibre just yet, in addition to the fact I’ve got too many real life commitments with the new baby to dedicate time to the game. Given time though, I hope to get him into most of the high end raids.

Aside from getting into raiding, there’s still quite a few things I hope to accomplish with Davy. This is the beauty of Everquest 2 in my opinion. Davy’s been level 70 for quite awhile now and yet there’s still so many things I want to do with him. Specifically, I’d like to finish up his tradeskilling. As of this writing, he’s a level 61 armorer. Honestly, I never thought I’d spend any time with the tradeskills. Just as in choosing my class, I figured being an armorer would be kind of cool, so that’s why I chose that profession. I didn’t really start the tradeskilling process in earnest until I was adventure level 50 or so, which means I never got a chance to make my own armor (aside for one of my alts). This will be a slow process for me, because quite honestly, it’s not a fun grind. I can’t believe the amount of raw resources it takes to level up, and competing for ore nodes in Kingdom of Sky is not the most exciting thing to do.

Davy’s main focus for the next little while is going to be completing the Claymore line (he’s still stuck in Sanctum of the Scaleborn) and Deathtoll access, in addition to completing some other Heritage Quests. Davy’s upcoming journeys will be a big part of this blog over the next little while. When all is said and done, I’m very happy with Davy; the Berserker class fits my play style very well, and I’m looking forward to killing a lot more mobs in the coming days.