Emotional Response

The following post contains a spoiler for the ending of Fable 2.  You have been warned, and will be warned once more before the spoiler begins.

I finished the main story of Fable 2 last night, and I found the ending to be quite satisfying.  I was a little uncertain about the game when I first started playing it, but as the story progressed and my character grew stronger, it definitely pulled me in.  I played through the game as a goody two-shoes and I’m strongly considering going back through the game as evil incarnate.  I have to really like a game to play it a second time, so there’s obviously something there.

The games that I tend to remember long after I’ve finished playing them are the ones that develop some sort of emotional connection with me.  Be it a sense of awe at the world of The Elder Scrolls III: Morrowind, the story of the Baldur’s Gate games, or the sense of dread I felt as I headed into the west in Might and Magic VI: The Mandate of Heaven.

My emotional connection in Fable 2 came in the form of a dog; my faithful companion.  The whole pet thing in Peter Molyneux’s other game, Black and White, felt very gimmicky to me, and I couldn’t have cared less about it.  But the Fable 2 dog worked well.  It felt very much like an extension of my character.  My character also had a wife and child, but honestly, I couldn’t have cared less about them.  I’m interested to see how the dog looks/reacts on my second play through when I go evil.

Any readers that don’t want to know how certain things play out at the end of Fable 2 should stop reading now.  I’m sorry, but you won’t have a tidy little ending to the post; just suffice it to say that Fable 2 is definitely worth checking out.


After going through the spire the first time, I actually smiled when my character was reunited with my dog.  I couldn’t help it.  Then at the end, when my dog jumped in front of the bullet meant for my character’s head I actually said out loud to my TV, “you son of a bitch, you just shot my dog!”.  This, after Lucien just revealed to me that he had murdered my wife and child.  For them, I was completely indifferent; I just thought, “whatever”.  But my dog.  That bastard just killed my dog.

At the very end, the tables turned with my gun now pointed at Lucien, I didn’t even let him finish his speech.  I just shot him the face.  “That was for killing my dog.”  Finally, when given the final choice to either save the thousands of lives that Lucien destroyed, or resurrect my family and dog, I went for the latter.  Not because of my virtual wife and child however.  I just wanted my dog back.

Open Doors

using System;

class HelloWorld {
    static void Main() {
        Console.WriteLine(“I’m teaching myself C#!”);

Taking a break from my main character in World of Warcraft has once again opened my world to many other activities I have been meaning to get to for some time.  I’m amazed every time I take these MMO breaks at just how much stuff I can get done.  For instance, as per the above, I’ve started teaching myself C# just for the heck of it.  I have a fair bit of experience with Java which is quite similar to C#, so the learning is going quick.  It’s very annoying being a completionist however, because no matter how well I already know how to do loops and if else statements, I still find myself reading those sections and doing those exercises.

Back to gaming.  I finally finished Gears of War on my Xbox 360, which turned out better than I thought it would.  The story is, to be quite honest, formulaic and cheesy, and the gameplay is fairly repetitive, but I still had a lot of fun with the game.  I’m looking forward to playing the sequel, which I’ve had on the shelf since its release.

Gears 2 will have to wait a little bit however, as I now work towards finishing Fable 2.  I’m not consulting any guides or walkthroughs, but if I had to hazard a guess I’d say I’m about three quarters of the way through the main story.  Apart from the main story, my character now owns almost every business in Bowerstone Market and money has become no object to me.  It’s kind of nice.  Not only that, I think every single female (and some guys too) is in love with me, which is actually quite annoying because let’s face it, I play video games to escape my every day life, not re-live it.  Ba-dum-dum-pish!

I have a few gripes with Fable 2.  The map system is terrible.  Half the time I have no idea where I am or where I’m going; I just follow the glowing trail.  Further to that, I don’t get any sense whatsoever that Albion is a large place; it feels too disjointed.  The individual zones themselves are very well done and look really nice, I just wish the transitions between them were seamless.  Actually, I wish the world was constructed a little more like Oblivion.  Still, the game is really good and I’m very much looking forward to seeing the ending, which, given my break from WoW, I’ll actually be able to see!

Game Induced Sleep

I fired up my Xbox 360 last night to dive back into Fable II, which I had put on hiatus while finishing Oblivion.  I’m not very far into it, but so far it’s been quite enjoyable.  There’s just one slight problem with Fable II though.  For whatever reason, not long after I start playing it, I get incredibly sleepy.  After about half an hour of playing last night, I opened my eyes and saw my on-screen character running into a wall.  What the hell?

It was getting late in the evening, but no later than when I normally do my gaming.  It also wasn’t the first time it’s happened, in fact, my eye lids seem to get heavy every time I load up Fable II.  I know it’s not a matter of the game being boring, because I genuinely enjoy it.  Maybe it’s the soft music and peaceful vistas featured in the game.  Maybe it’s the British accents… I don’t know, but something’s up.  Something in Fable II is putting me to sleep.

Oddly enough, this has happened to me before with the Baldur’s Gate: Dark Alliance series on my original Xbox.  My wife and I would play co-op, but for reasons unknown, I could only play for an hour or so before my eyes started closing on their own.  It was the first time I’d ever experienced anything like it.  Now that I’ve discovered another game that has the same effect on me, maybe I can somehow link the two to figure out what’s going on.  If I can stay awake long enough that is.