Lots of Adventuring

It’s been a busy past few days in-game.  Davyydeous went on his first raid with the new guild, hitting up the Halls of the Seeing.  This was my first time in this zone and I quite enjoyed it despite our inability to clear it.  We were missing a number of key raid members and were low on healers but decided to give it a go regardless.  It was actually going fairly smoothly until we met our match in the Elemental Warder.  We just didn’t have the healers or the DPS to finish him off despite coming quite close a number of times.  I have to say it was quite refreshing to be on a raid where we really had to be on our toes, and were actually challenged.  I found a lot of raids I went on with my old guild had become too routine, not very challenging, and ultimately not incredibly fun.  Anyway, the experience was a good one, and I’m looking forward to settling in a bit more with the new guild.

After what seemed like a million runs through Obelisk of Blight (probably more like nine or ten), Davyydeous finally got his class boots, Strongbear’s Steelskin Feet. I’m embarrassed to say that Davyydeous had been wearing Xegonite mastercrafted up until now.  It was the worst piece of gear I had and I’m quite happy to replace it.

Ordeth in the meantime, joined a group in Klak’Anon and ended up getting a nice robe, the Clockwork Spidersilk Robe.  I’ve really come to like Klak’Anon and will probably be spending a good chunk of the next little while in there with Ordeth.

Finally, as mentioned previously, my Mystic Elrahir has been getting more and more attention from me as of late.  He’s now level 47, close to dinging 48, and eagerly awaiting the arrival of his Maj’Dul carpet.  I finished off a number of Heritage Quests that had been sitting in his journal for some time which netted a fair amount of experience.  Elrahir also ventured into Klak’Anon in what was probably my first heavy duty healing experience with him.  Up until this point my healing has been restricted to the duo group I have with my wife’s Monk.  Needless to say I was a little nervous, especially as we went deeper into the zone and started running into mobs that were still red to me.  All in all I think I did quite well and we managed to avoid any major wipes.  The one big difference I noticed between Elrahir and Davyydeous is that I really had to pay attention when healing.  I couldn’t let my eyes wander at all.  Hmmm, maybe that’s not the class for me then. 😉

I also just noticed that I have access to the Legends of Norrath game within EverQuest II, so I’ll try to check that out real soon.  Hopefully I don’t get addicted to it and start buying boosters for it.

Ordeth’s Stolen Mob

Darklight FaeriesOrdeth and Saryan have been working on some heritage quests over the past few play sessions, with Foomby’s Stolen Goods being the latest.  The first step calls for the death of Darkflight Faeries until you find a Cracked Gold Monocle.  This is now the fourth character I’ve done this quest with and for each one, this step seemed to have taken the longest.  It was certainly true of this latest attempt, with Ordeth and Saryan killing what had to have been five billion faeries before getting the monocle.  After seeing “Quest Item Not Found” for a good chunk of our evening, we decided to log off and try again the next day.

The gold monocle was eventually retrieved, which meant that we had to kill Chomper, a level 37^^^ fish.  He wasn’t anywhere to be found, so we started the placeholder dance, and after about four or five Hungry Nibbler kills, Chomper reared his ugly head.

Chomper Denied!We buffed up, got set, and just as Ordeth was going to pull Chomper, another duo swept in out of nowhere and pulled him first.  The other duo consisted of a fabled-out 70 Necromancer mentored down to a level 39 Defiler.  Admittedly, I was really hoping they’d wipe, evil me, I know, but we had spent a fair amount of time swimming around the pond killing Hungry Nibblers and muckfins and felt like the Chomper spawn was “ours”.  Needless to say however, they killed the big fish and went on their merry little way.

I realize that’s the nature of contested mobs, but it was fairly obvious what Saryan and I were doing and I don’t think it would have hurt to send a quick tell asking if we wanted to group up.  Oh well, I guess it gives us something to do later on.

A Fun Journey

Are you ready?

Yep.

Wait, I need wolf.

I’m casting it right now.

Ok, hailing.  Click, click, click… ready?  Go!

Where are we going first?

Thundermist Village.  Just follow me through the canyon here.

I’m going to sprint for a bit.

Sure.  Okay, head right and get your ding.

Are we taking the griffon to the next one?

I don’t know if it’ll be faster.

So… no?  Hurry up and decide!

I don’t know!  What do you think?

I’m taking the griffon!

Get ready to jump off as soon as you ding, should be soon.

Okay, where now?

Head back to the water, Shrine of the Sirens.

I’m not dinging.

Keep swimming.  Come down here a bit more.  I just got my ding.

Okay, got it.  Lead the way, I don’t know where I’m going.

Just follow me up through Deadview Pass.  We have to head over the bridge there and run by the gnolls.  Watch out for the giants.

Are you okay?  Are you going to die?  You’ve got, like, ten giants on you.

I should be fine, just keep running.  Coldwind Cove is next, over by the griffon tower.

Are we taking the griffon?

No, I can’t remember its flight path.  I think the next spot is just a little into the canyon anyway.  Although, I think we should take the other one… Southeast something station.  By Varsoon.  Just double back a bit and follow me when you get your ding.

I’m not dinging.

Run through the pool of water, by the rocks.

I am!  Nothing’s happening.

Just keep running around.  You’re in the right spot.

Uhhh, it’s not working, and we’re running out of time… wait!  Got it!  Where’d you go?

Just head back a bit and head towards the griffon.  Find me on your map, I’m right there.

Okay, I’m on the griffon.  Where do I jump off?

Just before Thundermist.  I just jumped off, check your map.

Are you going to make it?  I’ve only got two minutes left, I don’t think I’ve got enough time.

You should be okay, just keep going.  Sprint some more.

This is going to be close.  I’m not sure…

You’ll be fine, you’re almost there.

Thirty-two seconds…

No problem.

Ding!

Sweet.  Let’s head to Nektulos Forest.

Crap, I hate that one.

Yeah, me too.

Journey is Half the FunThe Journey is Half the Fun.  One of my favourite, and at the same time, most hated, quests in the game.  My wife and I decided to get that Heritage Quest done with our alts (Ordeth and Saryan) one day when we had nothing better to do.

The first time I did it with my main, Davyydeous, a long, long time ago, I remember having a really tough time with the Thundering Steppes race.  Back in the day I think it was almost a requirement to have someone in your group with evac to take you back to the docks.  As illustrated above, we were able to do it using the griffons in a couple spots, which of course weren’t an available option a while ago.

This is one of my favourite quests because it’s just plain fun.  Yet, because you’re timed, it can be bloody aggravating as well.  Add to that having to do a stage all over again because you missed it by a few seconds… oh yeah, that’s fun stuff.

As it turned out, I found the quest to be much easier this time around.  Nektulos Forest was no problem at all.  I think the zone revamp had something to do with that.  There was hardly an aggro-able mob in sight.  After doing Nek, we took a bit of a break from the quest, gained a few levels, and this past weekend decided to continue it at the Zek stage.

At level 40, the entire zone is still aggro to us, but we found the mobs were easily run off.  The only time we had trouble was the last checkpoint, where you have to ride the long elevator down into the quarry.  I ended up dieing there, while Saryan got her ding and used portal to head back to the dock.  Even with the death, I was able to rez and continue on my merry way and finish the stage with time to spare.

Journey is Half the FunEnchanted Lands was also quite easy.  Finding the Goblin Pass was the most difficult part of that one.  Finally, The Feerrott race was definitely the most difficult, first because the mobs in there hit us pretty hard, what with all the spiders paralyzing us with their poison, secondly because even with a map, I still have a hard time finding my way around that zone.  I ended up dieing again, and rezing up near Cazic Thule ended any hope I had of finishing that race.  Saryan managed to do it with about 2 seconds left on her timer.  I ran it again immediately, and discovered that most of the mobs along the way don’t see through invis, so I made it without any problem at all.

I think they need to update this quest, or add another one, to include zones like Lavastorm, as well as the KoS, and EoF zones.  Or am I just a glutton for punishment?

Back from AFK, Ruining Varsoon

I’ve been away from Everquest II for a little bit while off on vacation, and while I had planned on blogging while away, well, we all know how those intentions turn out.  Quite honestly, it was refreshing to get away from the game for a bit, but last night my wife and I sat down at the command center and logged in to see what we could do.

Varsoon the UndyingWe weren’t going to be on for very long so we were looking for something quick to do.  We still had Hadden’s Earring to complete with Ordeth and Saryan, so we headed out for the Ruins of Varsoon to kill Hrath Tvol.  We were both level 39, approaching 40, so the majority of the zone was grey to us aside from a few mobs deeper in.  It was no problem reaching Hrath, and no problem killing him either, in fact, the whole thing went a little quicker than anticipated.  Looking to do some killing before finishing up Hadden’s, we decided to head into the Chamber of Immortality to get Varsoon.

Varsoon the UndyingIt had been a long time since I last killed Varsoon so I couldn’t remember how tough (or easy) the encounter would be for us.  The beginning void beasts almost had us, but Saryan kept throwing out the heals, and we managed to chip away at them until they were no more.  After that, it was pretty much cake.  The rest of the ring event went very smoothly, and then it was time for Varsoon himself. 

How Exquisite!Ordeth and Saryan continuously used their roots to keep Varsoon at a distance while throwing nukes at him.  There were a few times where he broke root and commenced a beat down on Ordeth, but Saryan kept him alive long enough to re-root and back off.  Soon enough, Varsoon lay dead at our feet and we looted our second Exquisite Chest of the instance.

With that done we headed out to Thundering Steppes to finish up Hadden’s.  After turning in that quest, Ordeth dinged level 40 (Saryan had dinged during the Varsoon fights).  So in the quick time we were on (maybe an hour or so), we both levelled up, each got two achievement points, and looted two Exquisite Chests.  Not bad.

Name Dropping in Nektulos

KoyliniteOrdeth and my wifes Warden, Saryan, were heading towards Nektropos Castle when we came upon Koylinite, a level 30^^^ Heroic Gargoyle just minding his own business in the middle of the road.  As you can see by his health bar in the screenshot, his talk of mounting my head in the yard was nothing more than an idle threat.  I love it when the mobs talk to you though, it adds some personality to them.  Sadistic as it may sound, my favourite has to be the fairies, who say things like “Ouch, my wing!” while you’re hacking away at them, and my personal favourite, “Will my death satisfy your bloodlust?”  No, little fairy, no it won’t.

Anyway, after killing Koylinite, we realized we weren’t going to have time for a Nektropos Castle run, so we just decided to do some exploring in Nektulos.  We headed up north of the Valley of the Lost Souls and were quickly swarmed by quite a few wasps.  No problem for the fearless Coercer and his trusty Warden however, and we set to dispatching the buzzing creatures, only to be discovered by Gurndundl, a level 29^^^ Heroic named giant.  I saw him just as he saw us and started his charge.  Ordeth quickly fired off his Mezz spell which was resisted.  With all the wasps still on us, I knew we weren’t going to be able to handle the giant as well so we started to run.  It was too little too late however, as our dynamic duo soon found themselves stomped into the Nektulos Forest floor.

GurndundlWe quickly revived, spat the dirt out of our mouths, and immediately headed back to get some giant-sized revenge.  We made sure to clear the area of wasps, all eight billion of them, then settled in to take on Gurndundl.  He wasn’t so tough this time around, now that he had our full attention.  We hacked and slashed away at his ankles until he could stand no more and went crashing down to the ground.

With that done, our adventures for the evening came to an end.